Baldur’s Gate 3 Attack Rolls Damage Rolls and AC Explained Baldur’s Gate 3 is a role-playing game that is based on the rules of Dungeons & Dragons, a popular tabletop game. One of the core aspects of the game is the combat system, which involves rolling dice to determine the outcome of various actions, such as attacking, damaging, or defending. In this blog post, I will explain some of the key concepts of the combat system, such as attack rolls, damage rolls, and AC (armor class), and how they work in Baldur’s Gate 3.
What are Attack Rolls and Damage Rolls?
An attack roll is a dice roll that determines whether an attack hits or misses a target. A damage roll is a dice roll that determines how much damage an attack deals to a target. Both attack rolls and damage rolls use different types and numbers of dice, depending on the weapon, spell, or ability that is used.
How to Calculate Attack Rolls and Damage Rolls?
To calculate an attack roll, you need to add the following modifiers to the result of the d20 roll:
- The attacker’s proficiency bonus, which is a fixed number that depends on the character’s level and class. For example, at level 1, the proficiency bonus is +2 for all classes.
- The attacker’s ability modifier, which is a number that depends on the ability score that is relevant for the attack. For example, for a melee weapon attack, the ability modifier is based on the strength score. For a ranged weapon attack, the ability modifier is based on the dexterity score. For a spell attack, the ability modifier is based on the spellcasting ability score, which varies by class. For example, for a wizard, the spellcasting ability score is intelligence. The ability modifier is calculated by subtracting 10 from the ability score and dividing the result by 2, rounding down. For example, if the strength score is 16, the ability modifier is (16 – 10) / 2 = 3.
- Any other bonuses or penalties that apply to the attack, such as from magic items, spells, or environmental factors.
To calculate a damage roll, you need to add the following modifiers to the result of the damage die roll:
- The attacker’s ability modifier, which is the same as the one used for the attack roll, unless specified otherwise. For example, some weapons or spells may use a different ability modifier for the damage roll than the attack roll.
- Any other bonuses or penalties that apply to the damage, such as from magic items, spells, or environmental factors.
What is AC and How to Calculate It?
AC stands for armor class, and it is a number that represents how hard it is to hit a target with an attack. The higher the AC, the harder it is to hit. The lower the AC, the easier it is to hit.
To calculate the AC of a target, you need to add the following modifiers to the base AC of 10:
- The target’s armor bonus, which is a number that depends on the type and quality of the armor that the target is wearing. For example, leather armor gives a +1 armor bonus, chain mail gives a +6 armor bonus, and plate armor gives a +8 armor bonus.
- The target’s shield bonus, which is a number that depends on the type and quality of the shield that the target is holding. For example, a buckler gives a +1 shield bonus, a shield gives a +2 shield bonus, and a tower shield gives a +4 shield bonus.
- The target’s dexterity modifier, which is a number that depends on the dexterity score of the target. The dexterity modifier is calculated by subtracting 10 from the dexterity score and dividing the result by 2, rounding down. For example, if the dexterity score is 14, the dexterity modifier is (14 – 10) / 2 = 2. However, some types of armor may limit the amount of dexterity modifiers that can be added to the AC.
How to Compare Attack Rolls and AC?
To determine whether an attack hits or misses a target, you need to compare the result of the attack roll with the AC of the target. If the attack roll is equal to or higher than the AC, the attack hits. If the attack roll is lower than the AC, the attack misses.
For example, if a character with a +5 attack bonus rolls a 15 on the d20 for the attack roll, the result is 15 + 5 = 20. If the target has an AC of 18, the attack hits. If the target has an AC of 21, the attack misses.
Conclusion for Baldur’s Gate 3 Attack Rolls, Damage Rolls, and AC Explained
The combat system in Baldur’s Gate 3 is based on the rules of Dungeons & Dragons, which involve rolling dice to determine the outcome of various actions. Attack rolls and damage rolls are dice rolls that determine whether an attack hits or misses a target, and how much damage it deals. AC is a number that represents how hard it is to hit a target with an attack. To compare attack rolls and AC, you need to add various modifiers to the dice rolls and the base AC, and see if the attack roll is equal to or higher than the AC. However, there are some special cases, such as natural 20s and natural 1s, that can affect the outcome of the attack roll.
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