The alternate history shooter by Mundfish, which is currently available on the PlayStation, Xbox Series S/X, and Windows PC, shares many similarities with Irrational’s groundbreaking series of alternate history shooters, Bioshock but only on the surface. In Atomic Heart, you’re given a lot of new systems, weapons, and Neuropolymer talents to figure out on your own because there aren’t many in-depth tutorials or explanations of how things work.
To understand the basics of fighting, exploration, weapons, Polymer abilities, and other skills necessary to survive the robo-apocalypse, try these Atomic Heart tips and tricks.
Atomic Heart Best Tips and Tricks
With these hints, we may perhaps make the Atomic Heart learning curve less steep, making it easier to navigate Facility 3826 and engage in bot combat.
Conserve Ammo, but Avoid Injuries
Although it’s not as scarce as you might assume, ammunition is scarce. You’ll first be given a shotgun with a little amount of ammo, but it won’t take long for new shells and bullets to start to appear more frequently. Being selective with your shots is always a good idea, but if using melee weapons and abilities results in you being harassed by angry crash dummies and losing health, you shouldn’t keep trying them since the only way to regain health is to burn through health packs, which are both more scarce and valuable than ammo.
Later on, you’ll discover that you have access to extra ammo and free enemy-damaging techniques (such as your Polymer powers). However, up until that time, you should exercise a little more caution and only use firearms when a punch in the face is the only other option.
NORA plays many important roles in the gameplay, not just upgrades like the Atomic Heart sprint power or an improved version of the Atomic Heart telekinesis, but the option to store gear and weapons to clear your inventory, craft new gear from the materials you’ve found, and even dismantle loot you don’t need into components you can then use to build new gear.
The final of these tasks is the easiest to overlook because Atomic Heart contains such a wide range of equipment that, even while none of it is very abundant, you’ll usually have an excess of something, even if it’s only extra ammunition for a gun you’ve been hoarding. To create a better treasure that you use, make sure to break it down; else, it will only take up space.
Frostbite and Polymeric Jet
The best powers to acquire, btw Both Frostbite, which gradually freezes opponents, and the Polymeric Jet, which coats them in a goo that strengthens whatever attacks you make against them—like freezing them or using the standard Shok power—can be used against them. So enter, use the Polymeric Jet to damage any foes, then swap to the other two powers. They will be quickly encased in ice by Frostbite, and a static zap from Shok will intensify into a lethal thunderbolt. To make a zapping trap for bots to run into, you may even spray Polymer goo on the floor before Shoking it.
Shok Cameras and Flee
The Dandelion Cameras are a problem because they attract adversaries to your location both within buildings and in the open world. Since the pesky things are everywhere, they are especially easy to see while you’re outside. While the game advises using thrown objects to divert them, we advise simply using your Shok power to shock them. That allows you to quickly dash past because it temporarily shuts them down.
You might now ask, “Why not completely destroy them?” They will be fixed, is the response? Tiny Pchelas (flying, bean-shaped robots) will be sent by the robot assembly plant to repair any robot you damage (the dome structures with holes in). They’ll continue to appear, frequently accompanied by another Pchela equipped with a laser who will assault anyone interfering with maintenance. Without too much difficulty, you can keep them off, but what’s the point? They’ll never run out, so it’s far simpler to simply zap the camera with Shok and advance before it has a chance to gather itself.
Read Highlighted Items
In Atomic Heart, which helpfully indicates valuable objects in various colors, you’ll continually scan your surroundings. Purple denotes important stuff connected to the main task you’re on, whereas blue denotes lootable containers, white denotes NPCs or objects you can interact with (like save stations and computers), orange denotes adversaries, and white denotes lootable containers.
In Atomic Heart, unlocking doors requires resolving simple lock-picking challenges. There are many different kinds of these puzzles; for example, you might have to time a series of button clicks or spin an inner ring until the colors match those of an outside ring.
In order to acquire a different version of the same puzzle if you’re stuck on one in particular, you can back out and then instantly enter the game again. The second role has typically been simpler for me than the first. Resetting has no consequences either: Sometimes you might need to solve a puzzle that has many parts, but if you back out, the game will recognize that you’ve already finished the first section and move on to the second.
Beware! When you’re attempting to solve a puzzle, enemies may assault you. First, make sure the space is not set up to ambush you.
Jump with the Help of Your Hand
In Atomic Heart, there aren’t many platforming sequences, but the ones that do appear are awkward, tedious, and difficult; not the kind of thing you want to repeat. Although it’s not always simple to detect whether or not you can jump, there is one straightforward sign that always works: You can make it if you hold your hand outward, as shown in the screenshot below. You can’t if it isn’t. There is fall damage, too.
Level Up the Electro Pistol
Atomic Heart’s ammunition is far from plentiful (it’s not quite Resident Evil-level sparse, but it’s still far less than you’d find in, say, a Fallout game). Instead of using ammunition, energy weapons like the Electro pistol rely on a charged meter that recharges quite quickly. You’re better off improving the Electro pistol than ones that depend on how diligent you are at scrounging for bullets because it practically has infinite ammo, provided you take the time to let it recharge between combat encounters.
Surplus Loot Automatically Goes to Storage
Each material used in crafting has an unlimited carrying capacity. The amount of consumable resources, such as med packs and ammunition, that you can transport, however, is limited. You control what you carry using a derived grid-style inventory rather than by watching slots or weight constraints (think: Deus Ex).
The remaining data is saved to your permanent storage, which may be accessed by interacting with Nora, a refrigerator-sized computer that is located close to most save stations. By hitting R3 while tabbing over a specific item you don’t need to carry while on a quest, you can free up extra space in your inventory and have that item sent to storage without your intervention. But, the only way to get it back into your inventory is to go to a Nora unit.
By the way, when you hover the cursor over an object in the storage menu, it doesn’t tell you what it is. Nevertheless, if you scroll to the “disassembly” view, you may get details on what those items are.
Final Tip: Relax
The frustrating aspects of Atomic Heart make it seem as though the game’s creators don’t even want you to play it. The game’s simple setting, referred to as “Peaceful Atom,” reduces some of the frustration and makes it feel more like a standard first-person shooter. You’ll also be less concerned about the restriction on save stations.
These were our best Atomic Heart Tips and Tricks, Also, read How to Add Friends in Atomic Heart.