Atomic Heart Weapon Guide and Location

Atomic Heart Weapon Guide and Location: In the survival first-person shooter game Atomic Heart, ammo is scarce and enemies actually repair one another in front of your very eyes. With these significant obstacles, possessing the advantageous weaponry available will go a long way towards guaranteeing a mission in Facility 3826’s success.

Atomic Heart Weapon Guide and Location

We’ll go over every Atomic Heart weapon available in this tutorial. The game contains a total of 12 different types of weapons. If you want to test a different battle style, you can reallocate certain resources thanks to the modding system’s flexibility. The end of Testing Grounds is when you must look for mods that are more specialized.

Mundfish has included a wide variety of options in this first-person shooter for you, whether you’re searching for a long-range option, a new sidearm, or a melee weapon.

In Atomic Heart, there are even experimental weapons that make use of the game’s environment. An overview of each weapon available to players in the game is provided below in our Atomic Heart Weapon Guide and Location

Atomic Heart Weapon Location

The only weapon you can use at the beginning of the game is a fire axe. And while a small number of weapons are acquired through plot advancement, the vast majority are acquired through discovering blueprints in storage chests. The chests themselves are not labeled in any particular way, so keep that in mind.

You will just be surprised to discover a new weapon has been unlocked. The ammunition for the firearm is the same, you need to locate the blueprint for the ammunition to make them. What a bummer!

How Atomic Heart Weapons Work

One of the main methods for defeating adversaries in the game is with Atomic Heart Weapons. Generally speaking, there are three categories of weapons:

  • Melee Weapons: Axes, swords, and similar implements.
  • firearms, including pistols, rifles, shotguns, etc.
  • Energy Weapons: Arms that fire Power Cells as opposed to projectiles. These weapons have practically endless ammo, but your power cells can run out of charge and need to be recharged.

Carrying at least 1 melee weapon, 1 gun, and 1 energy weapon is a smart idea.

Although you can carry as many guns as you want, you can only have a maximum of 6 weapons ready at any given time for quick switching.

Atomic Heart Weapons Guide

Swede

“A cornered Swede is worse than a razor.”

Required resources:

  • 91 metal parts
  • 122 synthetic material

Stats:

  • Damage: 3
  • Attack Speed: 4
  • Range: 5
  • Charge Damage: 4
  • Charge Speed: 4

Pashtet

“It slices, it dices, it chops the enemy to pieces!”

Required resources:

  • 148 metal parts
  • 79 synthetic material
  • 16 chemistry

Stats:

  • Damage: 5
  • Attack Speed: 8
  • Range: 5
  • Charge Damage: 6
  • Charge Speed: 7

Zvezdochka

“The Zvezdochka may be slow, but it only needs to hit you once.”

Required Resources:

  • 162 metal parts
  • 20 superconductor
  • 16 chemistry

Stats:

  • Damage: 7
  • Attack Speed: 5
  • Range: 5
  • Charge Damage: 8
  • Charge Speed: 2

Fox

“Red rust on this axe’s butt is the only thing it has in common with a fox. It also bears a threatening message to the enemies of its owner.”

Required Resources:

  • 80 metal parts
  • 123 synthetic material

Stats:

  • Damage: 3
  • Attack Speed: 7
  • Range: 4
  • Charge Damage: 6
  • Charge Speed: 7
Atomic Heart Weapon Guide and Location

Snowball

“An improvised two-handed axe made of several welded pipes, its blades are crafted from sharpened sheets of metal. Can be upgraded into a full-fledged mace.”

Required Resources:

  • 128 metal parts
  • 94 synthetic material

Stats:

  • Damage: 6
  • Attack Speed: 5
  • Range: 4
  • Charge Damage: 6
  • Charge Speed: 3

Electro

“A reliable weapon that is included in the standard equipment of all Soviet cosmonauts.”

Required Resources:

None

Stats:

  • Damage: 4
  • Rate of Fire: 2
  • Charge Speed: 1
  • Recoil Control: 10
  • Decreased Spread: 6
  • Ammo Type: Energy

MP

“The Makarov pistol, or MP for short, was present in every Vostok cosmonaut’s equipment kit, which makes it the first firearm to have gone into space.”

Required Resources:

  • 74 metal parts
  • 88 synthetic material

Stats:

  • Damage: 5
  • Rate of Fire: 6
  • Ergonomics: 5
  • Recoil Control: 8
  • Decreased Spread: 2
  • Magazine Capacity: 8
  • Ammo Type: PM Ammo [9mm Rounds]

KS-23

“A multipurpose weapon designed for crowd control, selective force, psychic, and chemical warfare. In other words, just what the doctor ordered.

Required Resources:

  • 68 metal parts
  • 88 synthetic material

Stats:

  • Damage: 8
  • Rate of Fire: 2
  • Ergonomics: 6
  • Recoil Control: 6
  • Decreased Spread: 5
  • Magazine Capacity: 3
  • Ammo Type: Shotgun Shells

Kalash

“This assault rifle was developed by a Soviet designer after World War II as a response to the German assault rifle and American semi-automatic carbine. High reliability and ease of maintenance make up for its low shot grouping.”

Required Resources:

  • 72 metal parts
  • 68 synthetic material
  • 15 chemistry

Stats:

  • Damage: 4
  • Rate of Fire: 7
  • Ergonomics: 4
  • Recoil Control: 5
  • Decreased Spread: 3
  • Magazine Capacity: 30
  • Ammo Type: Kalash Rounds [AK47 Rounds]
Atomic Heart Weapon Guide and Location

Dominator

“A heavy pulse cannon that releases spheres of compressed electrified polymer. After being fired, each polymer projectile retains its shape due to its own electromagnetic field, then explodes upon reaching the target, releasing a large amount of potential energy and causing significant pinpoint damage.”

Required Material:

  • 144 metal parts
  • 77 synthetic material
  • 22 superconductor

Stats:

  • Damage: 3
  • Rate of Fire: 8
  • Charge Speed: 1
  • Recoil Control: 2
  • Decreased Spread: 7
  • Ammo Type: Energy

Fat Boy

“Don’t be a menace to the West while drinking your yogurt in the hood!”

Required Resources:

  • 163 metal parts
  • 81 synthetic material
  • 20 superconductor

Stats:

  • Damage: 8
  • Rate of Fire: 2
  • Ergonomics: 3
  • Recoil Control: 5
  • Magazine Capacity: 1
  • Ammo Type: Fat Boy Rockets [1 Fat Boy Charge]

Railgun

“A powerful energy cannon.”

Required Resources:

  • 261 metal parts
  • 28 superconductor
  • 20 microelectronics
  • 20 energy module
  • 1 neuromodule

Stats:

  • Rate of Fire: 1
  • Charge Damage: 10
  • Charge Speed: 8
  • Ergonomics: 2
  • Recoil Control 10
  • Decreased Spread: 10
  • Ammo Type: Energy

Concluding

That concludes the list Atomic Heart Weapon Guide and Location. Before we wrap up, a few reminders: after upgrading a weapon, you can receive all of your resources back, and you cannot get a scrapped weapon back unless you have the blueprints for it.

Also, read Atomic Heart Chapters and Walkthrough.

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