Can You Trade Blueprints in Rocket League

Can You Trade Blueprints in Rocket League: Since its phenomenal debut in 2015, Psyonix’s outstanding vehicular soccer video game, Rocket League, has been steadily gaining popularity. Every encounter not only provides a blast of pure adrenaline but also gives you the chance to be imaginative and a skilled economist.

Can You Trade Blueprints in Rocket League

The game also features several original concepts and approaches, one of which is the subject of this article. Without further ado, let’s have a look at the Blueprint system of the game and find out how can you trade blueprints in Rocket League.

What is Blueprint in Rocket League?

A Blueprint in Rocket League is, as the name implies, the fundamental design for how an in-game item would operate. It gives you a sneak peek of what the finished product will look like and explains all the necessary steps to finish the job.

Blueprints have replaced the cherished Crates as a new form of Drop in Rocket League

How to Get a Blueprint in Rocket League?

You are offered the chance to obtain a disclosed Blueprint when you triumph in a Rocket League match. After purchasing a Blueprint, you had the option of using Credits to make the item it was related to or choosing to trade it in. You might also decide to retain it in your inventory and build or trade with it later.

Can You Trade Blueprints in Rocket League

How to Use Blueprints in Rocket League?

As mentioned, Rocket League enables you to create objects using the Blueprints you collect. Of course, in order to turn a common Blueprint into a valuable object, you’ll need to spend your hard-earned Credits. You could alternatively decide to keep the Blueprint in your inventory if you don’t have enough Credits but believe it to be worthwhile. Finally, if you don’t think the Blueprint is useful, you can sell it or trade it with other players.

Can you Trade Blueprints in Rocket League

Most likely, if you play Rocket League frequently, you have a sizable collection of Blueprints. Unfortunately, the majority of the Blueprints we obtain following matches are of poor quality, making them unusable for Player-to-Player trading. Furthermore, the current Blueprint technology is notoriously pricey, which discourages relatively few users from building things from them.

Fortunately, Rocket League includes a decent trade-in system that, when used properly, can net you a few extremely rare Blueprints. But first, let’s look at some of the restrictions before learning more about the trade-in system.

Trade-in Rules

  • Five blueprints can be exchanged for a single random blueprint. The resulting Blueprint would be among the traded Blueprints’ second-highest rarities.
  • The rarity of each Blueprint must be the same.
  • The same series must be used for all Blueprints. You would also receive a Blueprint from the same series.
  • Black market Blueprints are part of the trade-in system but cannot be traded in.
  • The worth of blueprints
  • Five extremely rare blueprints are equal to one import blueprint, five very rare blueprints are equal to one exotic blueprint, and five exotic blueprints are equal to one black market blueprint.
  • The final Blueprint can be Special Edition, Painted, or Certified.

How Much do Blueprints Cost?

Rocket League Blueprints are still quite pricey even almost a year after release. Black Market products can cost as much as 2000 Credits, while rare Blueprints can cost as little as 100 Credits. The price of a paint job might range from 50 to 400 credits. The price of the Blueprints as a whole is increased by these fees.

  • 50 to 100 Credits of Rare Blueprints
  • Uncommon: 100–200 Credits Blueprints
  • 300–500 Credits Import Blueprints
  • 700-800 Credits for Exotic Blueprints
  • 2000+ Credits in the Black Market

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