How to Get New Artifact Destiny 2

How to Get New Artifact Destiny 2: One of the most crucial aspects of the Destiny 2 experience is the XP grind. Earning XP allows you to gain gear and stuff through the Season Pass, but most importantly, it allows you to unlock your Seasonal Artifact. The seasonal Artifact not only grants you extra Power Levels, but it also allows you to access very strong Mods.

How to Get New Artifact Destiny 2

This blog will tell you all that you need to know about how to get the new Seasonal Artifact (Ascendant Scepter) in Destiny 2, including its Perks, Power level gains, and how to obtain it.

How to Get the New Seasonal Artifact in Destiny 2:

Ascendant Scepter (Season 20 Artifact in Destiny 2)

It is simple to obtain the Ascendant Scepter artifact; simply finish the “Awaken, Queensguard” introductory seasonal quest and then claim it from Nimbus on Neomuna. This mission is free to play and does not require Lightfall or the Season 20 Pass.

What are Artifacts in Destiny 2

Every season brings a new Artifact, which may be found in your Guardian’s inventory. As previously said, it plays a crucial role in Destiny 2. It not only grants additional Power Levels, but it also includes various Seasonal Mods. The additional Power Levels are beneficial for high-end content. Seasonal Mods, on the other hand, are required since they contain the mods required to deal with Champions. (plus other, meta-breaking mods).

Destiny 2 Season 20

The seasonal Artifact is shifting in unprecedented ways. Beginning with Lightfall and Season 20, the Artifact’s Mods, which were previously required to be equipped on your Armor, are now passive Perks:

Artifact modifications have been renamed artifact perks. These are passive and do not need to be slotted into armor components. When you unlock an artifact perk, it is applied to your Guardian automatically.

How to Get New Artifact Destiny 2

Season 20 Artifact Perks

The Season 20 Ascendant Scepter Artifact comes with twelve benefits. As in past seasons, these will be divided into numerous columns, with the majority of Perks in the first column required before moving on to the next.

Column 1 Perks:

Anti-Barrier Sidearms: Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, when that modification is active, Sidearms are always Overcharged.

Anti-Barrier Pulse Rifles: Your Pulse Rifles are equipped with shield-piercing ammunition stun Barrier Champions. Furthermore, when that modification is active, Pulse Rifles are always Overcharged.

Overload Bows: Damage from fully drawn arrows from your equipped Bows stuns the target, delays ability energy regeneration, and reduces combatant damage output. Effective against Overload Champions. Additionally, when that modifier is active, bows are always Overcharged.

Unstoppable Scout Rifles: A brief period spent aiming down the sights of a Scout Rifle charges a powerful explosive payload that stuns unshielded adversaries. Strong in the face of unstoppable champions. Scout Rifles are also always Overcharged when that modification is active.

Sustained fire from automatic rifles and submachine guns disturbs combatants, stunning them, delaying ability energy regeneration, and reducing combatant damage output. Effective against Overload Champions. Furthermore, when that modifier is active, auto rifles and submachine guns are always Overcharged.

Column 2 Perks:

Authorized Mods: Solar – All armor mods impacting your Solar weapons have their armor energy costs drastically reduced.

Strand Authorized Mods – The armor energy prices of any armor mods affecting your Strand weapons have been drastically reduced.

Authorized Mods: Void – All armor mods impacting your Void weapons have their armor energy requirements drastically reduced.

Authorized Mods: Grenades – All armor mods impacting your grenades have their armor energy requirements drastically reduced.

Multi-Siphon Mods: Allows you to use armor mods in your helmet that combine the effects of the Strand Siphon, Solar Siphon, and Void Siphon mods.

Column 3 Perks:

Shatter Orbs: When you break a combatant’s shield for the first time, you generate an Orb of Power if you break the shield with the corresponding damage type.

Defiant Armory: Extends the effects of the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin qualities significantly.

Untangler: Using a Strand weapon to destroy a Tangle suspends targets that have been injured by the explosion.

Solar Surge: Gathering a Firesprite grants Armor Charge.

Volatile Flow: Picking up an Orb of Power grants Volatile Rounds to your Void weapons.

Column 4 Perks:

Defeating a formidable adversary with a Void weapon may result in the generation of Heavy ammo for you and your colleagues.

Firebolt Grenades apply extra Scorch stacks when they flare up. When a fighter is damaged by a Firebolt Grenade, a Firesprite appears nearby.

When the Origin Hones modifier is active, weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always Overcharged.

Allied Unraveling: Quick finishing blows with a Strand weapon award your weapon Unraveling Rounds, which last longer when close to teammates.

Counterweave: Gain energy for your least-charged Strand ability when you or a member of your fireteam stuns or defeats a Champion.

Column 5 Perks:

Stranded Reach: Using a Strand weapon to destroy a Tangle causes a larger and more devastating explosion.

Rain of Firebolts: Gain a second grenade charge while you have Firebolt Grenades equipped.

Channeling Void Weapons: When you defeat a target with a Void weapon while at least one of your Void abilities is fully charged, you earn a temporary increase to Void weapon damage. This damage bonus grows in proportion to the number of fully charged Void abilities you have.

Medieval Champion: The glaives you wield fire a powerful explosive payload that stuns unshielded foes. Strong in the face of unstoppable champions. When that modification is active, Glaives are always Overcharged. Sword strikes that land consecutively disrupt combatants, stunning them, delaying ability energy regeneration, and decreasing combatant damage output. Effective against Overload Champions. Additionally, when that modifier is active, Swords are always Overcharged.

Prismatic Transfer: When you perform your Super, each member of your fireteam who has a different subclass damage type than you obtains a weapon damage bonus.

Other updates to Artifact Mods/Perks include:

  • You can reset the artifact as many times as you want for free.
  • In higher-difficulty activities, the anti-champion weaponry depicted on the artifact can also be Overcharged.
  • Artifice Armor now has a special mod slot that offers three more points to a character stat of your choice to accommodate these modifications.

This was all for our guide on Destiny 2 artifacts and how to get new artifacts in Destiny 2.

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