Armored Core 6: Decisions [Endings and Guide]

Armored Core 6: Decisions: Endings and Guide: Armored Core 6 Fires Of Rubicon is FromSoftware’s first new entry in the long-running franchise since 2013’s Armored Core Verdict Day. It is now available on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC.

Armored Core 6: Decisions [Endings and Guide]

Armored Core 6 Fires Of Rubicon has three endings. The game doesn’t inform you of this, and there isn’t a New Game Plus mode that you can jump to. When you complete a playthrough, the game will immediately begin a new one. Each fresh gameplay of Armored Core 6 Fires Of Rubicon will feature new variety of missions and turn of events, culminating in distinct endings if you choose the correct Decision Missions.

Whether you are a new AC player of a seasoned veteran, you must be curious as to how and which decisions will lead you to Armored Core 6 Alternate endings. This article is just the thing you have been looking for. Allow us to tell you all about Armored Core in this Decisions and Endings Guide

What are the Decision Missions in Armored Core 6?

Decision Missions in Armored Core 6 are pivotal points in the game’s growth. These missions, denoted by a unique icon in the Sortie menu, allow players to influence the story’s destiny, with each mission decision reflecting a particular alliance or course of action. Making a choice not only influences the narrative but also locks the chosen course, with long-term consequences for both the storyline’s outcome and in-game rewards.

In Armored Core 6, the task or option taken impacts the player’s alliance, type of mercenary identity, and the game’s story trajectory. Notably, after selecting a Decision Mission, the unchosen path vanishes, securing the player’s selection and impacting the game’s ending and rewards. These choices have important implications for the game’s outcomes and must be carefully considered.

Armored Core 6: Making Informed Decisions: Alternate Endings Guide

Armored Core 6 has three endings, depending on who you linked yourself with in the missions you accomplished and the decisions you made. These final Decision Missions will differ greatly since you will face a different final boss at each end. Here’s a list of all the alternative endings and the decision missions required to obtain them.

Liberator of Rubicon Ending

  • Prevent Corporate Salvage of New Tech (Chapter 3)
  • Destroy the Special Forces Craft (Chapter 3)
  • Ambush the Vespers (Chapter 4)
  • Eliminate “Cinder” Carla (Chapter 5

You can then access the Ending Missions: Destroy the Drive Block > Bring Down the Xylem.

Fires of Raven Ending

  • Tunnel Sabotage (Chapter 3)
  • Eliminate the Enforcement Squads (Chapter 3)
  • Intercept the Redguns (Chapter 4)
  • Intercept the Corporate Forces (Chapter 5)

Finally, you will be able to access the Ending Missions: Break the Kármán Line > Turn off the Closure Satellites.

Armored Core 6: Decisions [Endings and Guide]

Alea Lacta Est – New Game++ (True Ending)

  • Attack the Dam Complex (Chapter 1) and Accept to Destroy the Second Generator
  • Prevent Corporate Salvage of New Tech (Chapter 3)
  • Eliminate the Enforcement Squads (Chapter 3)
  • Coral Export Denial (Chapter 4)
  • Eliminate V.VIII (Chapter 4)

You can then access the following Ending Missions: MIA > Regain Control of the Xylem > Coral Release.

Liberator of Rubicon: New Game+

  • Attack the Dam Complex (Chapter 1) and Refuse to Destroy the Second Generator
  • Prevent Corporate Salvage of New Tech (Chapter 3)
  • Destroy the Special Forces Craft (Chapter 3)
  • Ambush the Vespers (Chapter 4)
  • Eliminate “Cinder” Carla (Chapter 5)

Decision Parts in Armored Core 6

As previously stated, some Parts are locked behind specific Decision Paths. It would be difficult to collect all of the pieces on a single New Game run, thus you must run Armored Core 6 numerous times if you want all of the parts. Furthermore, some elements are only available in NG++. Here’s a list of every Part and the specific Decision Path it’s locked behind.

Part NamePart TypeDecision Path Mission
AH-J-124/RC JAILBREAKHeadEscape (Chapter 5)
AH-J-120/RC JAILBREAKCoreEscape (Chapter 5)
AA-J-123/RC JAILBREAKArmEscape (Chapter 5)
AA-J-123/RC JAILBREAKBipedal LegsEscape (Chapter 5)
IB-C03H: HAL 826HeadBring Down the Xylem
IB-C03C: HAL 826CoreBring Down the Xylem
IB-C03A: HAL 826ArmBring Down the Xylem
IB-C03L: HAL 826Bipedal LegsBring Down the Xylem
EL-PH-00 ALBAHeadBreach the Karman Line
EL-PC-00 ALBACoreBreach the Karman Line
EL-PC-00 ALBAArmBreach the Karman Line
EL-PL-00 ALBABipedal LegsBreach the Karman Line
IB-C03W3: NGI 006Coral Missile LauncherRegain Control of the Xylem (NG++)
IB-C03W4: NGI 028Coral ShieldRegain Control of the Xylem (NG++)

Conclusion

Finally, the Decision Missions in Armored Core 6 help to increase player agency by providing a dynamic gaming experience where choices matter.

These missions define the core of strategic gameplay by presenting numerous narrative paths, aligning with different major individuals, and providing unique in-game rewards, making every action critical to the unfolding drama and its myriad endings.

Also, read Armored Core 6: Best OS Tuning.

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