Baldur’s Gate 3: Best Druid Subclasses: Druid subclasses in Baldur’s Gate 3 have unique skills ranging from drawing power from the ground to combat shifting and fungal symbiosis.
Each of the six classes in Baldur’s Gate 3 gives the character different powers, both in battle and when exploring the environment, and subclasses provide a method to further differentiate a character’s talents and capacities. Each class, with a few exceptions, has three subclasses from which to pick.
Druids have access to their three subclasses after reaching level two in Baldur’s Gate 3: Circle of the Moon, Circle of the Land, and Circle of the Spores. In this guide, we will look at the Best Druid Subclasses in Baldur’s Gate 3.
Best Druid Subclasses in Baldur’s Gate 3
The Druid is a class that uses magic pulled from nature and the natural world, allowing them to shapeshift and command the forces of nature in a variety of ways. Each of its subclasses lets the druid to concentrate on a different component of nature and obtain new powers.
The Circle of Spores gets power from decay and the new life that springs from it, while the Circle of the Land allows them to draw power from specific areas and obtain abilities related to them.
Circle of the Moon
The Wild Shape skill, which allows you to shift into numerous animals, is the focus of this Druid subclass. This also activates a fifth form, the Bear, which is exceedingly tanky and meaty. It’s ideal for those no-nonsense runs where you just want to bash foes or be the tank in your four-person group.
Similarly, two major factors are at work here. The first is that Wild Shape is now a bonus action rather than a regular action. Bonus actions, as indicated in our combat guide, give a lot of versatility to how you approach tactical engagements in Baldur’s Gate 3. The second one is called “Lunar Mend.” It allows you to consume a spell slot, allowing the Druid to continue healing while turned into an animal.
Circle of the Spores
Circle of the Spores is the most recent Druid subclass in Baldur’s Gate 3, and it’s a fascinating one that specializes on poison spells. As a reaction at level two, you gain Halo of Spores, which blasts a cloud of spores on adversaries. You also acquire Symbiotic Entity, which heals you for eight HP and deals 1-6 Necrotic damage while also doubling Halo of Spores’ damage.
You still play as an up close and personal Druid with the Circle of the Spores subclass, but you gain fascinating spells that assist you destroy opponents. The spells you receive are all spore-based and frequently deliver Necrotic damage. As you level up and become a master of life and decay, you’ll have access to more spore spells.
Circle of the Land
The Circle of the Land is the name of the other Druid subclass in Baldur’s Gate 3. This grants you one additional cantrip (in addition to the two you choose during character creation). You will also get “Natural Recovery.” This gives you the ability to refill expended spells once every day.
The Circle of the Land Druid specializes in spellcasting first and foremost, acquiring the ability to replenish their spell slots once every long rest utilizing the “Natural Recovery” skill. As a result, they are superb utility casters and can use their magic more freely and frequently than the other Druid subclasses.
At level 3, a Circle of the Land Druid can choose a Spell Circle based on a kind of terrain and learn additional spells based on the Spell Circle chosen.
The Circle of the Land is utterly outclassed by the Druid’s Circle of the Moon subclass, which should be rather evident. While the latter is more focused on spellcasting, the former truly benefits a Druid who enjoys shapeshifting. Not that a Druid who can cast spells isn’t enjoyable or successful, but shapeshifting is the Druid’s primary skill, and Circle of the Moon does the finest job of enhancing it with Bear.